Dynamic Difficulty Balancing for Cautious Players and Risk Takers

Joint Authors

Hawkins, Guy
Nesbitt, Keith
Brown, Scott

Source

International Journal of Computer Games Technology

Issue

Vol. 2012, Issue 2012 (31 Dec. 2012), pp.1-10, 10 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2012-06-27

Country of Publication

Egypt

No. of Pages

10

Main Subjects

Information Technology and Computer Science

Abstract EN

Dynamic balancing of game difficulty can help cater for different levels of ability in players.

However, performance in some game tasks depends on not only the player's ability but also their desire to take risk.

Taking or avoiding risk can offer players its own reward in a game situation.

Furthermore, a game designer may want to adjust the mechanics differently for a risky, high ability player, as opposed to a risky, low ability player.

In this work, we describe a novel modelling technique known as particle filtering which can be used to model various levels of player ability while also considering the player's risk profile.

We demonstrate this technique by developing a game challenge where players are required to make a decision between a number of possible alternatives where only a single alternative is correct.

Risky players respond faster but with more likelihood of failure.

Cautious players wait longer for more evidence, increasing their likelihood of success, but at the expense of game time.

By gathering empirical data for the player's response time and accuracy, we develop particle filter models.

These models can then be used in real-time to categorise players into different ability and risk-taking levels.

American Psychological Association (APA)

Hawkins, Guy& Nesbitt, Keith& Brown, Scott. 2012. Dynamic Difficulty Balancing for Cautious Players and Risk Takers. International Journal of Computer Games Technology،Vol. 2012, no. 2012, pp.1-10.
https://search.emarefa.net/detail/BIM-486142

Modern Language Association (MLA)

Hawkins, Guy…[et al.]. Dynamic Difficulty Balancing for Cautious Players and Risk Takers. International Journal of Computer Games Technology No. 2012 (2012), pp.1-10.
https://search.emarefa.net/detail/BIM-486142

American Medical Association (AMA)

Hawkins, Guy& Nesbitt, Keith& Brown, Scott. Dynamic Difficulty Balancing for Cautious Players and Risk Takers. International Journal of Computer Games Technology. 2012. Vol. 2012, no. 2012, pp.1-10.
https://search.emarefa.net/detail/BIM-486142

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-486142