The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition

Author

Almeida, Luis C.

Source

Education Research International

Issue

Vol. 2012, Issue 2012 (31 Dec. 2012), pp.1-5, 5 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2012-12-18

Country of Publication

Egypt

No. of Pages

5

Main Subjects

Educational Sciences

Abstract EN

This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing.

The results suggest that games can be used to assist achievement of classroom content.

The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.

American Psychological Association (APA)

Almeida, Luis C.. 2012. The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition. Education Research International،Vol. 2012, no. 2012, pp.1-5.
https://search.emarefa.net/detail/BIM-511662

Modern Language Association (MLA)

Almeida, Luis C.. The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition. Education Research International No. 2012 (2012), pp.1-5.
https://search.emarefa.net/detail/BIM-511662

American Medical Association (AMA)

Almeida, Luis C.. The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition. Education Research International. 2012. Vol. 2012, no. 2012, pp.1-5.
https://search.emarefa.net/detail/BIM-511662

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-511662