Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model
Other Title(s)
استخدام التعليب في تدريس مفاهيم البرمجة لطلاب التعليم عن بعد (سست) : ماستر جافا البحث عن الكنز كنموذج
Joint Authors
al-Shaykh, Raniya
Butgerit, Laurie
Source
Sudan Journal of Educational Sciences
Issue
Vol. 20, Issue 2 (30 Jun. 2019), pp.150-158, 9 p.
Publisher
Sudan University of Science and Technology Deanship of Scientific Research
Publication Date
2019-06-30
Country of Publication
Sudan
No. of Pages
9
Main Subjects
Educational Sciences
Information Technology and Computer Science
Topics
- Higher education
- Teaching methods
- Distance education
- Sudan
- Twenty-first century
- Computer software
- Programming languages
- Sudan University of Science and Technology
Abstract EN
This study aimed at designing a gamification tool to help in learning programming concepts for Distance Learning Students at (SUST).
The researchers used the descriptive-analytical method.
The research sample was deliberately chosen, they were drawn exclusively from Distance Learning students of 1st year.
The sample comprised of 50 students (40 males, 10 females) who learned Java programming for the first time.
The research tool was Master Java Treasure Hunt Game(designed by researchers) and a questionnaire was designed to assess to what extent the gamification tool can motivate students to practice Java exercises and learn programming concepts.
The results showed that students gain enjoyment and interest in playing games, playing activities can be used to teach programming concepts.
Integrating gamification in the learning process increases students' motivation, excitement, and interest.
On the light of the results, the researchers presented a number of recommendations most importantly are: the study should make use of technologically enhanced learning (TEL) in the game
American Psychological Association (APA)
al-Shaykh, Raniya& Butgerit, Laurie. 2019. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences،Vol. 20, no. 2, pp.150-158.
https://search.emarefa.net/detail/BIM-892911
Modern Language Association (MLA)
al-Shaykh, Raniya& Butgerit, Laurie. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences Vol. 20, no. 2 (Jun. 2019), pp.150-158.
https://search.emarefa.net/detail/BIM-892911
American Medical Association (AMA)
al-Shaykh, Raniya& Butgerit, Laurie. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences. 2019. Vol. 20, no. 2, pp.150-158.
https://search.emarefa.net/detail/BIM-892911
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references : p. 158
Record ID
BIM-892911