Using gamification to teach programming concepts for distance learning students (SUST)‎ : Master Java treasure hunt game as a model

Other Title(s)

استخدام التعليب في تدريس مفاهيم البرمجة لطلاب التعليم عن بعد (سست)‎ : ماستر جافا البحث عن الكنز كنموذج

Joint Authors

al-Shaykh, Raniya
Butgerit, Laurie

Source

Sudan Journal of Educational Sciences

Issue

Vol. 20, Issue 2 (30 Jun. 2019), pp.150-158, 9 p.

Publisher

Sudan University of Science and Technology Deanship of Scientific Research

Publication Date

2019-06-30

Country of Publication

Sudan

No. of Pages

9

Main Subjects

Educational Sciences
Information Technology and Computer Science

Topics

Abstract EN

This study aimed at designing a gamification tool to help in learning programming concepts for Distance Learning Students at (SUST).

The researchers used the descriptive-analytical method.

The research sample was deliberately chosen, they were drawn exclusively from Distance Learning students of 1st year.

The sample comprised of 50 students (40 males, 10 females) who learned Java programming for the first time.

The research tool was Master Java Treasure Hunt Game(designed by researchers) and a questionnaire was designed to assess to what extent the gamification tool can motivate students to practice Java exercises and learn programming concepts.

The results showed that students gain enjoyment and interest in playing games, playing activities can be used to teach programming concepts.

Integrating gamification in the learning process increases students' motivation, excitement, and interest.

On the light of the results, the researchers presented a number of recommendations most importantly are: the study should make use of technologically enhanced learning (TEL) in the game

American Psychological Association (APA)

al-Shaykh, Raniya& Butgerit, Laurie. 2019. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences،Vol. 20, no. 2, pp.150-158.
https://search.emarefa.net/detail/BIM-892911

Modern Language Association (MLA)

al-Shaykh, Raniya& Butgerit, Laurie. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences Vol. 20, no. 2 (Jun. 2019), pp.150-158.
https://search.emarefa.net/detail/BIM-892911

American Medical Association (AMA)

al-Shaykh, Raniya& Butgerit, Laurie. Using gamification to teach programming concepts for distance learning students (SUST) : Master Java treasure hunt game as a model. Sudan Journal of Educational Sciences. 2019. Vol. 20, no. 2, pp.150-158.
https://search.emarefa.net/detail/BIM-892911

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references : p. 158

Record ID

BIM-892911