KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
Author
Source
International Journal of Computer Games Technology
Issue
Vol. 2016, Issue 2016 (31 Dec. 2016), pp.1-12, 12 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2016-03-14
Country of Publication
Egypt
No. of Pages
12
Main Subjects
Information Technology and Computer Science
Abstract EN
This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR).
This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented reality, while they are having fun playing the game.
In addition to competition between the players in the game, this game requires social interaction between players to earn more points.
A user study is conducted to evaluate the sense of presence and the usability of the application.
The results of experiments show that KioskAR can achieve a high level of usability as well as sense of presence.
American Psychological Association (APA)
Sekhavat, Yoones A.. 2016. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. International Journal of Computer Games Technology،Vol. 2016, no. 2016, pp.1-12.
https://search.emarefa.net/detail/BIM-1105582
Modern Language Association (MLA)
Sekhavat, Yoones A.. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. International Journal of Computer Games Technology No. 2016 (2016), pp.1-12.
https://search.emarefa.net/detail/BIM-1105582
American Medical Association (AMA)
Sekhavat, Yoones A.. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. International Journal of Computer Games Technology. 2016. Vol. 2016, no. 2016, pp.1-12.
https://search.emarefa.net/detail/BIM-1105582
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1105582