Computerized Interactive Gaming via Supporting Vector Machines

Joint Authors

Jiang, Y.
Palmer, I. J.
Jiang, J.

Source

International Journal of Computer Games Technology

Issue

Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2009-01-25

Country of Publication

Egypt

No. of Pages

7

Main Subjects

Information Technology and Computer Science

Abstract EN

Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing.

This paper describes a supporting vector machine-based artificial intelligence algorithm as one of the possible solutions to the problem of random data processing and the provision of interactive indication for further actions.

In comparison with existing techniques, such as rule-based and neural networks, and so forth, our SVM-based interactive gaming algorithm has the features of (i) high-speed processing, providing instant response to the players, (ii) winner selection and control by one parameter, which can be predesigned and adjusted according to the needs of interaction and game design or specific level of difficulties, and (iii) detection of interaction points is adaptive to the input changes, and no labelled training data is required.

Experiments on numerical simulation support that the proposed algorithm is robust to random noise, accurate in picking up winning data, and convenient for all interactive gaming designs.

American Psychological Association (APA)

Jiang, Y.& Jiang, J.& Palmer, I. J.. 2009. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452928

Modern Language Association (MLA)

Jiang, Y.…[et al.]. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-452928

American Medical Association (AMA)

Jiang, Y.& Jiang, J.& Palmer, I. J.. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology. 2009. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452928

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-452928