Computerized Interactive Gaming via Supporting Vector Machines
Joint Authors
Jiang, Y.
Palmer, I. J.
Jiang, J.
Source
International Journal of Computer Games Technology
Issue
Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2009-01-25
Country of Publication
Egypt
No. of Pages
7
Main Subjects
Information Technology and Computer Science
Abstract EN
Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing.
This paper describes a supporting vector machine-based artificial intelligence algorithm as one of the possible solutions to the problem of random data processing and the provision of interactive indication for further actions.
In comparison with existing techniques, such as rule-based and neural networks, and so forth, our SVM-based interactive gaming algorithm has the features of (i) high-speed processing, providing instant response to the players, (ii) winner selection and control by one parameter, which can be predesigned and adjusted according to the needs of interaction and game design or specific level of difficulties, and (iii) detection of interaction points is adaptive to the input changes, and no labelled training data is required.
Experiments on numerical simulation support that the proposed algorithm is robust to random noise, accurate in picking up winning data, and convenient for all interactive gaming designs.
American Psychological Association (APA)
Jiang, Y.& Jiang, J.& Palmer, I. J.. 2009. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452928
Modern Language Association (MLA)
Jiang, Y.…[et al.]. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-452928
American Medical Association (AMA)
Jiang, Y.& Jiang, J.& Palmer, I. J.. Computerized Interactive Gaming via Supporting Vector Machines. International Journal of Computer Games Technology. 2009. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452928
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-452928