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Efficient Terrain Triangulation and Modification Algorithms for Game Applications
Joint Authors
Source
International Journal of Computer Games Technology
Issue
Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-5, 5 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2008-04-30
Country of Publication
Egypt
No. of Pages
5
Main Subjects
Information Technology and Computer Science
Abstract EN
An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation.
The density of triangulation in different regions of a terrain is determined by its flatness, as seen from a height map, and a control map.
Tracks and other objects found in a game world can be applied over the terrain using the “stenciling” and “stitching” algorithms.
Using user controlled parameters, varying levels of detail can be preserved when applying these objects over the terrain as well.
The algorithms have been incorporated into 3dsMax as plugins, and the experimental results demonstrate the usefulness and efficiency of the developed algorithms.
American Psychological Association (APA)
Raman, Sundar& Jianmin, Zheng. 2008. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-5.
https://search.emarefa.net/detail/BIM-462931
Modern Language Association (MLA)
Raman, Sundar& Jianmin, Zheng. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. International Journal of Computer Games Technology No. 2008 (2008), pp.1-5.
https://search.emarefa.net/detail/BIM-462931
American Medical Association (AMA)
Raman, Sundar& Jianmin, Zheng. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-5.
https://search.emarefa.net/detail/BIM-462931
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-462931