Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency

Joint Authors

Jarrett, Martin
Sorteberg, Eivind
Wang, Alf Inge

Source

International Journal of Computer Games Technology

Issue

Vol. 2009, Issue 2009 (31 Dec. 2009), pp.1-14, 14 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2010-01-24

Country of Publication

Egypt

No. of Pages

14

Main Subjects

Information Technology and Computer Science

Abstract EN

This paper describes results and experiences from designing, implementing, and testing a multiplayer real-time game over mobile networks with high latency.

The paper reports on network latency and bandwidth measurements from playing the game live over GPRS, EDGE, UMTS, and WLAN using the TCP and the UDP protocols.

These measurements describe the practical constraints of various wireless networks and protocols when used for mobile multiplayer game purposes.

Further, the paper reports on experiences from implementing various approaches to minimize issues related to high latency.

Specifically, the paper focuses on a discussion about how much of the game should run locally on the client versus on the server to minimize the load on the mobile device and obtain sufficient consistency in the game.

The game was designed to reveal all kinds of implementation issues of mobile network multiplayer games.

The goal of the game is for a player to push other players around and into traps where they loose their lives.

The game relies heavily on collision detection between the players and game objects.

The paper presents experiences from experimenting with various approaches that can be used to handle such collisions, and highlights the advantages and disadvantages of the various approaches.

American Psychological Association (APA)

Wang, Alf Inge& Jarrett, Martin& Sorteberg, Eivind. 2010. Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-14.
https://search.emarefa.net/detail/BIM-479076

Modern Language Association (MLA)

Wang, Alf Inge…[et al.]. Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. International Journal of Computer Games Technology No. 2009 (2009), pp.1-14.
https://search.emarefa.net/detail/BIM-479076

American Medical Association (AMA)

Wang, Alf Inge& Jarrett, Martin& Sorteberg, Eivind. Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. International Journal of Computer Games Technology. 2010. Vol. 2009, no. 2009, pp.1-14.
https://search.emarefa.net/detail/BIM-479076

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-479076