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Information Technology and Computer Science
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International Journal of Computer Games Technology
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Journal Articles
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency
By: Jarrett, Martin; Sorteberg, Eivind; Morgan, Graham…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-14, 14 p.
Journal Articles
Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators
By: Dadios, Elmer P.; Park, Soo ho; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-12, 12 p.
Journal Articles
Cyber Games and Interactive Entertainment
By: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-2, 2 p.
Journal Articles
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games
By: Pellerin, Romain; Cordry, Julien; Gressier-Soudan, Eric…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
Gamer's Facial Cloning for Online Interactive Games
By: Sattar, Abdul; Stoiber, Nicolas; Breton, Gaspard…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-16, 16 p.
Journal Articles
Long Memory of Pathfinding Aesthetics
By: Coleman, Ron; Price, Marc. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
A Facial Expression Parameterization by Elastic Surface Model
By: Yano, Ken; Harada, Koichi; Zhou, Ming-Quan. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-11, 11 p.
Journal Articles
Testing Metaphorical Educational FPS Games
By: Sampayo Vargas, Sandra; Taylor, Paul F.; Chaudhari, Narendra S.…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-5, 5 p.
Journal Articles
SyTroN : A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
By: Dumas, C.; Subileau, G.; El Rhalibi, Abdennour…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
Real Time Animation of Trees Based on BBSC in Computer Games
By: Ao, Xuefeng; Wu, Zhongke; Zhou, Ming-Quan…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-8, 8 p.
Journal Articles
Platform for Distributed 3D Gaming
By: Jurgelionis, A.; Carmichael, R.; Poulopoulos, V.…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-15, 15 p.
Journal Articles
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
By: Hu, Yongli; Zhou, Ming-Quan; Wu, Zhongke…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
Face to Face : Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
By: Zhang, Yu; Prakash, Edmond C.; Zhou, Suiping. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-15, 15 p.
Journal Articles
Fast and Reliable Mouse Picking Using Graphics Hardware
By: Zhao, Hanli; Jin, Xiaogang; Shen, Jianbing…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-7, 7 p.
Journal Articles
Game Technology for Training and Education
By: Bidarra, Rafael; Zhang, Xiaopeng. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-1, 1 p.
Journal Articles
An Application of a Game Development Framework in Higher Education
By: Wang, Alf Inge; Wu, Bian; Bidarra, Rafael. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-12, 12 p.
Journal Articles
A New 3D Model Retrieval Method with Building Blocks
By: Zhou, Ming-Quan; Geng, Guohua; Liu, Xiaojing…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-6, 6 p.
Journal Articles
Towards a Serious Game to Help Students Learn Computer Programming
By: Muratet, Mathieu; Torguet, Patrice; Viallet, Fabienne…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-12, 12 p.
Journal Articles
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
By: Hulme, Kevin; Kasprzak, Edward; Lewis, Kemper…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-15, 15 p.
Journal Articles
Venation Skeleton-Based Modeling Plant Leaf Wilting
By: Lu, Shenglian; Guo, Xinyu; Zhang, Xiaopeng…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-8, 8 p.
Journal Articles
Perceptually Valid Facial Expressions for Character-Based Applications
By: Arya, Ali; DiPaola, Steve; Parush, Avi…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-13, 13 p.
Journal Articles
Games and Agents : Designing Intelligent Gameplay
By: Westra, J.; van Doesburg, W. A.; El Rhalibi, Abdennour…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-18, 18 p.
Journal Articles
Artificial Intelligence for Computer Games
By: El Rhalibi, Abdennour; Wong, Kevin Kok Wai; Price, Marc. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-3, 3 p.
Journal Articles
SIDH : A Game-Based Architecture for a Training Simulator
By: Engström, H.; Gustavsson, M.; Bidarra, Rafael…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
Breeding Terrains with Genetic Terrain Programming : The Evolution of Terrain Generators
By: Frade, Miguel; Cotta, Carlos; El Rhalibi, Abdennour…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-13, 13 p.
Journal Articles
A Shortest-Path Lyapunov Approach for Forward Decision Processes
By: Clempner, Julio B.; El Rhalibi, Abdennour. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-12, 12 p.
Journal Articles
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
By: Baumgarten, Robin; Colton, Simon; Morris, Mark…[et al.]. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-10, 10 p.
Journal Articles
Performance Simulations of Moving Target Search Algorithms
By: Loh, Peter K. K.; Prakash, Edmond C.; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-6, 6 p.
Journal Articles
Fractal Analysis of Stealthy Pathfinding Aesthetics
By: Coleman, Ron; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-7, 7 p.
Journal Articles
Enhancing Artificial Intelligence on a Real Mobile Game
By: Aiolli, Fabio; Palazzi, Claudio E.; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.
Journal Articles
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
By: Hagelbäck, Johan; Johansson, Stefan J.; El Rhalibi, Abdennour. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-10, 10 p.
Journal Articles
Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence
By: Kotrajaras, Vishnu; Kumnoonsate, Tanawat; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2009 (2009), pp.1-9, 9 p.