The Brigade Renderer : A Path Tracer for Real-Time Games
Joint Authors
van Schijndel, Jeroen
Bikker, Jacco
Source
International Journal of Computer Games Technology
Issue
Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-14, 14 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2013-03-17
Country of Publication
Egypt
No. of Pages
14
Main Subjects
Information Technology and Computer Science
Abstract EN
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games.
We describe the architecture of the Brigade renderer, and provide implementation details.
We describe two games that have been created using Brigade.
American Psychological Association (APA)
Bikker, Jacco& van Schijndel, Jeroen. 2013. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology،Vol. 2013, no. 2013, pp.1-14.
https://search.emarefa.net/detail/BIM-482197
Modern Language Association (MLA)
Bikker, Jacco& van Schijndel, Jeroen. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology No. 2013 (2013), pp.1-14.
https://search.emarefa.net/detail/BIM-482197
American Medical Association (AMA)
Bikker, Jacco& van Schijndel, Jeroen. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology. 2013. Vol. 2013, no. 2013, pp.1-14.
https://search.emarefa.net/detail/BIM-482197
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-482197