The Brigade Renderer : A Path Tracer for Real-Time Games

Joint Authors

van Schijndel, Jeroen
Bikker, Jacco

Source

International Journal of Computer Games Technology

Issue

Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-14, 14 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2013-03-17

Country of Publication

Egypt

No. of Pages

14

Main Subjects

Information Technology and Computer Science

Abstract EN

We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games.

We describe the architecture of the Brigade renderer, and provide implementation details.

We describe two games that have been created using Brigade.

American Psychological Association (APA)

Bikker, Jacco& van Schijndel, Jeroen. 2013. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology،Vol. 2013, no. 2013, pp.1-14.
https://search.emarefa.net/detail/BIM-482197

Modern Language Association (MLA)

Bikker, Jacco& van Schijndel, Jeroen. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology No. 2013 (2013), pp.1-14.
https://search.emarefa.net/detail/BIM-482197

American Medical Association (AMA)

Bikker, Jacco& van Schijndel, Jeroen. The Brigade Renderer : A Path Tracer for Real-Time Games. International Journal of Computer Games Technology. 2013. Vol. 2013, no. 2013, pp.1-14.
https://search.emarefa.net/detail/BIM-482197

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-482197