Gamer's Facial Cloning for Online Interactive Games
Joint Authors
Seguier, Renaud
Breton, Gaspard
Sattar, Abdul
Stoiber, Nicolas
Source
International Journal of Computer Games Technology
Issue
Vol. 2009, Issue 2009 (31 Dec. 2009), pp.1-16, 16 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2009-09-29
Country of Publication
Egypt
No. of Pages
16
Main Subjects
Information Technology and Computer Science
Abstract EN
Virtual illustration of a human face is essential to enhance the mutual interaction in a cyber community.
In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games.
Tactical maneuvers of the gamer make single camera acquisition system unsuitable to analyze and track the face due to its large lateral movements.
For an improved facial analysis system, we propose to acquire the facial images from multiple cameras and analyze them by multiobjective 2.5D Active Appearance Model (MOAAM).
Facial morphological dissimilarities between a human face and an avatar make the facial synthesis quite complex.
To successfully clone or retarget the gamer facial expressions and gestures on to an avatar, we introduce a simple mathematical link between their appearances.
Results obtained validate the efficiency, accuracy and robustness achieved.
American Psychological Association (APA)
Sattar, Abdul& Stoiber, Nicolas& Seguier, Renaud& Breton, Gaspard. 2009. Gamer's Facial Cloning for Online Interactive Games. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-16.
https://search.emarefa.net/detail/BIM-493763
Modern Language Association (MLA)
Sattar, Abdul…[et al.]. Gamer's Facial Cloning for Online Interactive Games. International Journal of Computer Games Technology No. 2009 (2009), pp.1-16.
https://search.emarefa.net/detail/BIM-493763
American Medical Association (AMA)
Sattar, Abdul& Stoiber, Nicolas& Seguier, Renaud& Breton, Gaspard. Gamer's Facial Cloning for Online Interactive Games. International Journal of Computer Games Technology. 2009. Vol. 2009, no. 2009, pp.1-16.
https://search.emarefa.net/detail/BIM-493763
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-493763