Visualization of Online-Game Players Based on Their Action Behaviors

Joint Authors

Iizuka, Keita
Thawonmas, Ruck

Source

International Journal of Computer Games Technology

Issue

Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-9, 9 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2008-08-18

Country of Publication

Egypt

No. of Pages

9

Main Subjects

Information Technology and Computer Science

Abstract EN

We propose a visualization approach for analyzing players' action behaviors.

The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph.

CMDS is for discovering clusters of players who behave similarly.

KeyGraph is for interpreting action behaviors of players in a cluster of interest.

In order to reduce the dimension of matrices used in computation of the CMDS input, we exploit a time-series reduction technique recently proposed by us.

Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.

American Psychological Association (APA)

Thawonmas, Ruck& Iizuka, Keita. 2008. Visualization of Online-Game Players Based on Their Action Behaviors. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-9.
https://search.emarefa.net/detail/BIM-507065

Modern Language Association (MLA)

Thawonmas, Ruck& Iizuka, Keita. Visualization of Online-Game Players Based on Their Action Behaviors. International Journal of Computer Games Technology No. 2008 (2008), pp.1-9.
https://search.emarefa.net/detail/BIM-507065

American Medical Association (AMA)

Thawonmas, Ruck& Iizuka, Keita. Visualization of Online-Game Players Based on Their Action Behaviors. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-9.
https://search.emarefa.net/detail/BIM-507065

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-507065