A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Joint Authors
Johansson, Stefan J.
Hagelbäck, Johan
Source
International Journal of Computer Games Technology
Issue
Vol. 2009, Issue 2009 (31 Dec. 2009), pp.1-10, 10 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2008-11-02
Country of Publication
Egypt
No. of Pages
10
Main Subjects
Information Technology and Computer Science
Abstract EN
Bots for real-time strategy (RTS) games may be very challenging to implement.
A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avoid each other, search for enemies, and coordinate attacks to fight them down.
Potential fields are a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments.
Although attempts have been made to transfer the technology to the gaming sector, assumed problems with efficiency and high costs for implementation have made the industry reluctant to adopt it.
We present a multiagent potential field-based bot architecture that is evaluated in two different real-time strategy game settings and compare them, both in terms of performance, and in terms of softer attributes such as configurability with other state-of-the-art solutions.
We show that the solution is a highly configurable bot that can match the performance standards of traditional RTS bots.
Furthermore, we show that our approach deals with Fog of War (imperfect information about the opponent units) surprisingly well.
We also show that a multiagent potential field-based bot is highly competitive in a resource gathering scenario.
American Psychological Association (APA)
Hagelbäck, Johan& Johansson, Stefan J.. 2008. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-10.
https://search.emarefa.net/detail/BIM-507433
Modern Language Association (MLA)
Hagelbäck, Johan& Johansson, Stefan J.. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. International Journal of Computer Games Technology No. 2009 (2009), pp.1-10.
https://search.emarefa.net/detail/BIM-507433
American Medical Association (AMA)
Hagelbäck, Johan& Johansson, Stefan J.. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. International Journal of Computer Games Technology. 2008. Vol. 2009, no. 2009, pp.1-10.
https://search.emarefa.net/detail/BIM-507433
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-507433