Combining AI Methods for Learning Bots in a Real-Time Strategy Game

Joint Authors

Morris, Mark
Colton, Simon
Baumgarten, Robin

Source

International Journal of Computer Games Technology

Issue

Vol. 2009, Issue 2009 (31 Dec. 2009), pp.1-10, 10 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2008-12-28

Country of Publication

Egypt

No. of Pages

10

Main Subjects

Information Technology and Computer Science

Abstract EN

We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning.

We have implemented an AI-bot that uses these techniques to form a novel approach for planning fleet movements and attacks in DEFCON, a nuclear war simulation strategy game released in 2006 by Introversion Software Ltd.

The AI-bot retrieves plans from a case-base of recorded games, then uses these to generate a new plan using a method based on decision tree learning.

In addition, we have implemented more sophisticated control over low-level actions that enable the AI-bot to synchronize bombing runs, and used a simulated annealing approach for assigning bombing targets to planes and opponent cities to missiles.

We describe how our AI-bot operates, and the experimentation we have performed in order to determine an optimal configuration for it.

With this configuration, our AI-bot beats Introversion's finite state machine automated player in 76.7% of 150 matches played.

We briefly introduce the notion of ability versus enjoyability and discuss initial results of a survey we conducted with human players.

American Psychological Association (APA)

Baumgarten, Robin& Colton, Simon& Morris, Mark. 2008. Combining AI Methods for Learning Bots in a Real-Time Strategy Game. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-10.
https://search.emarefa.net/detail/BIM-447954

Modern Language Association (MLA)

Baumgarten, Robin…[et al.]. Combining AI Methods for Learning Bots in a Real-Time Strategy Game. International Journal of Computer Games Technology No. 2009 (2009), pp.1-10.
https://search.emarefa.net/detail/BIM-447954

American Medical Association (AMA)

Baumgarten, Robin& Colton, Simon& Morris, Mark. Combining AI Methods for Learning Bots in a Real-Time Strategy Game. International Journal of Computer Games Technology. 2008. Vol. 2009, no. 2009, pp.1-10.
https://search.emarefa.net/detail/BIM-447954

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-447954