A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter

Joint Authors

Merabti, Madjid
El Rhalibi, Abdennour

Source

International Journal of Computer Games Technology

Issue

Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-18, 18 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2007-12-31

Country of Publication

Egypt

No. of Pages

18

Main Subjects

Information Technology and Computer Science

Abstract EN

The aim of developing an agent, that is able to adapt its actions in response to their effectiveness within the game, provides the basis for the research presented in this paper.

It investigates how adaptation can be applied through the use of a hybrid of AI technologies.

The system developed uses the predefined behaviours of a finite-state machine and fuzzy logic system combined with the learning capabilities of a neural computing.

The system adapts specific behaviours that are central to the performance of the bot (a computer-controlled player that simulates a human opponent) in the game, with the paper’s main focus being on that of the weapon selection behaviour; selecting the best weapon for the current situation.

As a development platform, the project makes use of the Quake 3 Arena engine, modifying the original bot AI to integrate the adaptive technologies.

American Psychological Association (APA)

El Rhalibi, Abdennour& Merabti, Madjid. 2007. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-18.
https://search.emarefa.net/detail/BIM-471838

Modern Language Association (MLA)

El Rhalibi, Abdennour& Merabti, Madjid. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. International Journal of Computer Games Technology No. 2008 (2008), pp.1-18.
https://search.emarefa.net/detail/BIM-471838

American Medical Association (AMA)

El Rhalibi, Abdennour& Merabti, Madjid. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. International Journal of Computer Games Technology. 2007. Vol. 2008, no. 2008, pp.1-18.
https://search.emarefa.net/detail/BIM-471838

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-471838