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Information Technology and Computer Science
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International Journal of Computer Games Technology
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Hindawi Publishing Corporation Cairo, Egypt :
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Journal Articles
Real-Time Human Motion Capture Driven by a Wireless Sensor Network
By: Chen, Peng-zhan; Li, Jie; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-14, 14 p.
Journal Articles
Mining Experiential Patterns from Game-Logs of Board Game
By: Wang, Liang; Wang, Yu; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-20, 20 p.
Journal Articles
Real-Time Incompressible Fluid Simulation on the GPU
By: Nie, Xiao; Chen, Leiting; Oliveira, Manuel M.…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-12, 12 p.
Journal Articles
Investigating Variations in Gameplay: Cognitive Implications
By: Sedig, Kamran; Haworth, Robert; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-16, 16 p.
Journal Articles
Rigid Body Interaction for Large-Scale Real-Time Water Simulation
By: Kellomäki, Timo; Oliveira, Manuel M.. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-12, 12 p.
Journal Articles
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study
By: Nunes Marciano, Juvane; Cunha de Miranda, Leonardo; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-12, 12 p.
Journal Articles
Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia
By: Kazmi, S.; Ugail, Hassan; Musse, Soraia Raupp…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-11, 11 p.
Journal Articles
An Efficient Sleepy Algorithm for Particle-Based Fluids
By: Nie, Xiao; Chen, Leiting; Cai, Yiyu…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-8, 8 p.
Journal Articles
Foggy Scene Rendering Based on Transmission Map Estimation
By: Guo, Fan; Tang, Jin; Green, Mark…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-13, 13 p.
Journal Articles
An Overview of Serious Games
By: Laamarti, Fedwa; Eid, Mohamad; Thalmann, Daniel…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-15, 15 p.
Journal Articles
A Comprehensive Review of Serious Games in Health Professions
By: Ricciardi, Francesco; De Paolis, Lucio Tommaso; Sun, Hanqiu. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-11, 11 p.
Journal Articles
A Practical Approach for Identity-Embodied 3D Artistic Face Modeling
By: Sucontphunt, Tanasai; Pasko, Alexander. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-10, 10 p.
Journal Articles
A New Methodology of Design and Development of Serious Games
By: Barbosa, André F. S.; Pereira, Pedro N. M.; Silva, Frutuoso G. M.…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-8, 8 p.
Journal Articles
Unifying Rigid and Soft Bodies Representation : The Sulfur Physics Engine
By: Maggiorini, Dario; Sauro, Federico; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-12, 12 p.
Journal Articles
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
By: Shi, Wei; Corriveau, Jean-Pierre; El Rhalibi, Abdennour…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-18, 18 p.
Journal Articles
Modeling a Virtual World for the Educational Game Calangos
By: da Rocha, Pedro L. B.; Reis, Vanessa Perpétua G. S.; Sepulveda, Claudia…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-14, 14 p.
Journal Articles
Analytical Ballistic Trajectories with Approximately Linear Drag
By: de Carpentier, Giliam J. P.; Wang, Jue. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-13, 13 p.
Journal Articles
Neural Network to Solve Concave Games
By: Liu, Zixin; Wang, Nengfa; Thalmann, Daniel. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-8, 8 p.
Journal Articles
Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games
By: Saldana, Jose; Matijasevic, Maja; Ruiz-Mas, José…[et al.]. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-17, 17 p.
Journal Articles
Desirable Elements for a Particle System Interface
By: Schroeder, Daniel; Hamilton, Howard J.; Arya, Ali. International Journal of Computer Games Technology. No. 2014 (2014), pp.1-12, 12 p.
Journal Articles
Procedural Audio in Computer Games Using Motion Controllers : An Evaluation on the Effect and Perception
By: Böttcher, Niels; Serafin, Stefania; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-16, 16 p.
Journal Articles
Reconstructing 3D Tree Models Using Motion Capture and Particle Flow
By: Long, Jie; Jones, Michael D.; Pasko, Alexander. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-11, 11 p.
Journal Articles
Adaptive-AR Model with Drivers’ Prediction for Traffic Simulation
By: Xu, Mingliang; El Rhalibi, Abdennour; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-8, 8 p.
Journal Articles
Rapunzel Syndrome : A Rare Postpartum Case
By: Ha, Ngoc-Tram; Manikonda, Geeta; Mourad, F. H.…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-3, 3 p.
Journal Articles
Effects of Wind on Virtual Plants in Animation
By: Derzaph, Tina L. M.; Hamilton, Howard J.; Cai, Yiyu. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-11, 11 p.
Journal Articles
Comparing Expert Driving Behavior in Real World and Simulator Contexts
By: Ziemke, Tom; Ramberg, Robert; Hewagamage, Kamalanath P.…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-14, 14 p.
Journal Articles
Petri Net Model for Serious Games Based on Motivation Behavior Classification
By: Hariadi, Mochamad; Purnomo, Mauridhi Hery; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-12, 12 p.
Journal Articles
The Brigade Renderer : A Path Tracer for Real-Time Games
By: Bikker, Jacco; van Schijndel, Jeroen; Cai, Yiyu. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-14, 14 p.
Journal Articles
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
By: Thin, Alasdair G.; Meenan, Paul; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-7, 7 p.
Journal Articles
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
By: Tan, Tse Guan; Chin, Kim On; El Rhalibi, Abdennour…[et al.]. International Journal of Computer Games Technology. No. 2013 (2013), pp.1-7, 7 p.
Journal Articles
Analysis of Motivational Elements of Social Games : A Puzzle Match 3-Games Study Case
By: Omori, Marcel Toshio; Felinto, Alan Salvany; Thalmann, Daniel. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-10, 10 p.
Journal Articles
A Guideline for Game Development-Based Learning : A Literature Review
By: Wu, Bian; Wang, Alf Inge; Deng, Zhigang. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-20, 20 p.
Journal Articles
Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform
By: Wu, Bian; Wang, Alf Inge; Thalmann, Daniel. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-10, 10 p.
Journal Articles
Building Community and Collaboration Applications for MMOGs
By: Adam, George; Kapoulas, Vaggelis; Green, Mark…[et al.]. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-13, 13 p.
Journal Articles
A Framework for Adaptive Game Presenters with Emotions and Social Comments
By: Karouzaki, Effie; Savidis, Anthony; Pasko, Alexander. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-18, 18 p.
Journal Articles
Dynamic Difficulty Balancing for Cautious Players and Risk Takers
By: Hawkins, Guy; Nesbitt, Keith; Brown, Scott…[et al.]. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-10, 10 p.
Journal Articles
More Than Flow : Revisiting the Theory of Four Channels of Flow
By: Teng, Ching-I; Huang, Han-Chung; Thalmann, Daniel. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-9, 9 p.
Journal Articles
Development of Embedded CAPTCHA Elements for Bot Prevention in Fischer Random Chess
By: McDaniel, Ryan; Yampolskiy, Roman V.; Chaudhari, Narendra S.. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-6, 6 p.
Journal Articles
Pose Space Surface Manipulation
By: Yoshiyasu, Yusuke; Yamazaki, Nobutoshi; Pasko, Alexander. International Journal of Computer Games Technology. No. 2012 (2012), pp.1-13, 13 p.
Journal Articles
Concert Viewing Headphones
By: Atsuta, Kazuya; Hamanaka, Masatoshi; Lee, SeungHee…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-10, 10 p.
Journal Articles
Epitomize Your Photos
By: Vajda, Peter; Ivanov, Ivan; Green, Mark…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-11, 11 p.
Journal Articles
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
By: Hanold, Gregg T.; Petty, Mikel D.; Wong, Kevin Kok Wai. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-15, 15 p.
Journal Articles
Immersion in Computer Games : The Role of Spatial Presence and Flow
By: Weibel, David; Wissmath, Bartholomäus; Thalmann, Daniel. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-14, 14 p.
Journal Articles
MovieRemix : Having Fun Playing with Videos
By: Federico, Maria; Furini, Marco; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-13, 13 p.
Journal Articles
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
By: Seifi, Hasti; DiPaola, Steve; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-7, 7 p.
Journal Articles
Using Game Development to Teach Software Architecture
By: Wang, Alf Inge; Wu, Bian; El-Sana, Jihad. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-12, 12 p.
Journal Articles
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
By: Borghetti, Brett J.; Peterson, Gilbert L.; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-17, 17 p.
Journal Articles
Out of the Cube : Augmented Rubik's Cube
By: Hagbi, Nate; Levi, Nati; Blau, Shoham…[et al.]. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-7, 7 p.
Journal Articles
Tactical Agent Personality
By: Tan, Chek Tien; Cheng, Ho-lun; Musse, Soraia Raupp. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-16, 16 p.
Journal Articles
Issues in the Development of Location-Based Games
By: Jacob, João Tiago Pinheiro Neto; Coelho, António Fernando; Chaudhari, Narendra S.. International Journal of Computer Games Technology. No. 2011 (2011), pp.1-7, 7 p.
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